It is long, and has a great endgame/post-game! A lot of monster collectors I find fall a little short in terms of length, but not here!.It is a little x-com-esque, you can also build new facilities to do new things. It isn't minecraft or The Sims, but it is a nice diversion and it fits with the overall experience. You get a castle instead of a house and you can customise it surprisingly extensively.The game respects your time, and is flexible. Each level is quite bite-sized as well, so you can either binge it (if you have time) or go at it in smaller chunks (if you need something you just want to play for 20 minutes). They don't overstay their welcome, and stay relatively interesting as well. You only go through 2 levels (and 1 boss level/fight) per world generally, and each world eventually starts getting things like mutators (random effects for that level). Hit and miss for some, but personally I like it. Like any other effect, they range from "very good" to "WTF Amazing". Your character doesn't act directly, they have passive effects they can bestow on your monsters. Your character is also in the battle - you have 20 classes you can choose from by the end (and more later, 30 by release), each one giving unique and very different battle effects.Each element has a lot of spells to choose from, there is variety in spades. So a monster with the "life" element can use "life" spell gems. Spell gems are separated by their "element" - monsters can equip and use spell gems based on what their "element" is. Monsters learn new abilities via spell gems.You'll be finding new monsters pretty constantly - it can get overwhelming from time to time (this is a good "problem" to have though).Insane monster abilities, they are pretty much always a joy to get.Some unique quirks that set this game apart from the rest in the subgenre: I'd recommend it to anyone who enjoys the "monster tamer" RPG subgenre, anyone who enjoys turn-based RPGs, anyone who enjoys creating wack character builds in games - or anyone who thinks they might enjoy the above. I've only just scratched the surface and I already find myself hooked. "You can get monsters with unique abilities, the usefulness of which ranges from "good" to " are you kidding me"." -Unknown Siralim Player This is a game for people who enjoy experimenting with their team's composition and builds, coming up with new and dramatic strategies, and having to occasionally reform their strategies in order to win a battle. It ups the ante for "function" and has kept form relatively minimalistic while still being serviceable. Siralim has always been "function over form" and Ultimate holds up in that regard. This is a top tier monster collector RPG - where every effect is exciting and new stuff lurks around every corner! My opinions probably won't waver - but I'm still interested in what other people's experiences have been like.Ĭheers, folks! And thanks to the devs for a great game and what I hope will be a wonderful dev cycle. I'm primarily after any fact-checking that can be done. Feel free to correct me on my review BTW - I intend to put it up on release.
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